Wednesday, March 7, 2012

Some new stuff

Motion Tracking in After Effects (Fixing this later)

Below-Materials and Lighting with Rocky: ring, Kings Treasure, and wireframe room of Kings Treasure.


Character Modeling: *I'm still working on this model and I will be planning on animating this in the future*


So the blue stuff is what I call "the shell," it is whatever I'm making with the orange lines are on the picture of my character model below.  This is what we're doing on ZBrush in Character Modeling with Rocky this Winter 2012 quarter, it's called retopping a character.


Character Modeling Fall 2011 with Baker *I couldn't finish the final at all because I only had 1 week to work on my Finals, but this is what we were doing in there.*





So, yeah-I've gotten better with Maya guys! Whoot! (omg finally right?)

Materials and Lighting Winter 2012



Thursday, November 17, 2011

I have a lot of work I haven't put up on this website....


Here's some good old animation examples...

Walk Cycle - Principles of Animation


Fire Animation - 3D Animation



Text Animation - 3D Animation



Here's some stopmo for you-it needs some work, but it's not completely bad...Broadcast and Motion Graphics last quarter-Fall 2011.



Some After Effects Animation forom Compostiting Class this quarter Winter 2012.



This is the first animation I've ever done,  Summer Studio 2008, I was 17 and I didn't really know too much about animation other than what I read from books about flipbook drawing animations, and what I saw in movies and commercials.

End of Character Ideation Fall 2011:

*I had one week to work on four finals plus an audited class at the end of Fall 2011, so unfortunately the work wasn't where I wanted, but at least you know I tried to hustle with what I could.*






Thursday, November 3, 2011

First Logo Animation on After Effects =:)

Hey guys! For my midterm we had to animate a logo, so I designed my own a couple weeks ago, redid it a couple weeks later, and then finished it today. Here's the end result:

Tuesday, November 1, 2011

In Class Character Battle

Asbraxas Heavy Cavalry

Character Ideation Assignments + Broadcast and Motion Graphics

This was my 3rd week's assignment, the first one I'm going to get rid of the thick black outlines of the marshmellows and the ledge that the girl jumped off of when she went to kick the dude into the marshmellows, the second one I didn't turn in because I didn't like it (we only needed to turn in 3), the second one was everyone's favorite because they thought it was the coolest, the fourth one I didn't turn in because I thought it was elegant, but not interesting enough.  And lastly the fourth one is the improved version of the drawing, but I plan on taking out more black so it's a little clearer.











































This is the fourth week's worth of assignments, but I'm going to add more of my robot drawings since I drew more robots than this.





 

Monday, October 24, 2011

Character Modeling Assignments so far

Michael Baker's class:
So, just to explain what I and the rest of my classmates had to do, we had to demonstrate our abilities and drag and drop them into this folder he calls the Achievements folder, which is a folder made up of up to 30 or so folders.  We get points or prizes or what not for the amount of achievements we achieve.  I've done the model of the forearm and hand, the cannon arm, and probably one of the shoulders, unfortunately, I don't have jpg's of them yet, so that I'll have to post up later, but this is what I've done so far in this class.



Tuesday, October 18, 2011

Character Ideation Assignments for this quarter!

The 1st week: My top 3 picks




















The other two drawings 2 or 3 drawings I had to make:



















I made a Jester/Harlequin-like character, but I'll have to add that drawing to this later.

2nd Week:

So, Kevin asked us to use Loomis' heads, and try to match our characters with the heads and this is what I came up with.  I personally have trouble with some of the jaws and the face angles don't seem to go with the characters...I'd change the way I'd draw them, but using the refs makes it trickier for me...













We also had to draw a caricature, this is mine:


















I had a lot of fun with this caricature, I don't draw in this particular style too often, so I thought it would be fun to take a new route, when I turned the assignment in it didn't quite look like this yet, but this is the better version.

Thursday, September 22, 2011

Monday, September 19, 2011

Background and Layout Final


In class we took ideas from this one popular background idea website, grabbed a pic from the internet, modeled out the idea, added details and this was my ending final!  No more finals for today, yay! :D

Camera&Layout Final :D

In Camera and Lighting class we each were given a couple of seconds each, we had to match the lighting situation and animation in it as well.  This is the youtube video-I was given the seconds between 3:07-3:15. Great project! I plan on putting the clips together and adding the fire to my second scene among other things, if I can... :p I have a week long break afer this week.



Scene 1





Scene 2




Scene 3


(This one looks a little different because: 1. It's the playblast. 2. It's got the border around it)





Scene 4





Yayyyy. =:D

Thursday, September 15, 2011

Hard and Organic Surface Modeling

Hard and Organic Surface Modeling! I'm finally on my second to last week of this class and it looks like I'm going to be able to pass! Yayyyy....I'm going to really have to work hard on the Rocky and Bullwinkle model though, I really want that extra credit, wish me luck! :D

Monday, September 12, 2011

Background&Layout plus Camera&Lighting

Hello! So this is the 2nd and 3rd scene for Camera and Lighting final I've been doing, I wasn't able to put up the 1st because, unfortunately, my work got erased meaning I'll have to remake it again and the 4th one I haven't been able to start work on just yet.  I used a 3D modeling program called Maya to make 3D models of these scenes, added lights, pictures, and then saved them as jpg's.  It took a VERY long time.




This particular jpg is of another model I made in Maya, but it was for another class.  It doesn't look like it took a long time, but believe me, I spent hours trying to cut into objects so I could make those arches.

I can't add the Hard and Organic Surface Modeling final I've been making on ZBrush because I don't know how to make jpg's on it yet, but I'm sure I'll be exporting a video about it on Thursday.

Tuesday, September 6, 2011

camera&lighting assignment - importing

We imported a model from Google Sketchup, turned it into an obj, and played up the lighting to make it look good, but we had to use a background of Vegas.  =:)

Last Assignments for Character Ideation

The Maltese Falcon by Dashiell Hammett


"The fat man was flabbily fat with bulbous pink cheeks and lips and chins and neck, with a great egg of a belly...and pendant cones for arms and legs. As he advanced to meet Spade all his bulbs rose and shook and fell separately with each step....His eyes, made small by fat puffs around them, were dark and sleek. Dark ringlets thinly covered his broad scalp."
 
Version 2
 

Version1

Boneshaker by Cherie Priest

"Without the coat, her body had a lean look to it — as if she worked too long, and ate too little or too poorly. Her gloves and tall brown boots were caked with the filth of the plant, and she was wearing pants like a man. Her long, dark hair was piled up and back, but two shifts of labor had picked it apart and heavy strands had scattered, escaping the combs she'd used to hold it all aloft."
I made the fat man the day  after I withdrew...I think I'm going to work on stylizing my character drawings more because I haven't drawn cartoon styles in a long time and I think it held me back in class...